Inhaltsverzeichnis
WorldGuard bei uns im Einsatz
WorldGuard bietet über diverse Rechte und Flags die Möglichkeit, verschiedene Szenarien zu erstellen.
Die wichtigsten Möglichkeiten sind vermutlich
- unsere Gebäude und Kunstwerke vor Zerstörung zu schützen durch die Deaktivierung von
- Creeper-Explosions,
- TNT,
- Enderman-Grief
- dadurch auch den Zusammenhang zwischen Beleuchtung und Mob-Spawn aufzulösen und so Beleuchtung gezielter zu nutzen
- Begrüßungs- und Abschiedsmeldungen, wenn eine Region betreten bzw. verlassen wird (z.B. „Herzlich willkommen in Nerdropolis!“)
- Plantagen (z.B. Getreide, etc.) auch in Abwesenheit von Spielern weiterwachsen zu lassen
Rechte
Temporär sinnvolle Rechte
Befehl | Recht | Kommentar |
---|---|---|
/region addowner | worldguard.region.addowner.own.* | |
/region define | worldguard.region.define | |
/region redefine | worldguard.region.redefine.own | Deshalb nur temporär, da Regionen in der Größe geändert werden könnten |
/region remove | worldguard.region.remove.own.* | lets owners remove their own regions |
/region flag | worldguard.region.flag.regions.own.* | lets owners set the flags for their own regions |
/region flag
There are TWO sets of permissions that you must give. The first is the permission to use the command.
worldguard.region.flag.regions.own.* (lets owners set the flags for their own regions) worldguard.region.flag.regions.own.<region> (lets owners set the flags for their own regions for the given region ID) worldguard.region.flag.regions.member.* (lets members set the flags for their own regions) worldguard.region.flag.regions.member.<region> (lets members set the flags for their own regions for the given region ID) worldguard.region.flag.regions.* worldguard.region.flag.regions.<region> (for a given region)
Then you must give permission to use the flags.
worldguard.region.flag.flags.<flag>.* for the given flag worldguard.region.flag.flags.* for all flags
Example: The permission for the chest-access flag worldguard.region.flag.flags.chest-access.* would give a user only the ability to set that flag.
Sinnvolle Flags
Dauerhaft
Die folgenden Flags zu verändern / zu setzen sollte den Regionen-Ownern generell gewährt werden:
Flag | Description | Default (global flag) | Type |
---|---|---|---|
creeper-explosion | Allow or block creeper damage to terrain and players. | Allowed | State |
enderman-grief | Allow or prevent endermen from picking up or placing blocks. | Allowed | State |
tnt | Allow or block TNT. | Allowed | State |
lighter | Allow or block flint and steel. | Allowed | State |
lightning | Allow or block lightning striking at all in a region | Allowed | State |
greeting | Message to show a player when they enter a region | unset | String |
farewell | Message to show a player when they leave a region | unset | String |
deny-spawn | Set mobs that can't spawn within the region | unset | List |
Interessant
Flag | Description | Default (global flag) | Type |
---|---|---|---|
mob-damage | Allow or block mob damage on players. | Allowed | State |
mob-spawning | Allow or deny mobs spawning | Allowed | State |
snow-fall | Allow or block snow from forming in an area. Note that this will not block weather altogether, that can be done in the config. | Allowed | State |
snow-melt | Allow or block snow from melting in an area. | Allowed | State |
ice-form | Allow or block ice from forming in an area. | Allowed | State |
ice-melt | Allow or block ice from melting in an area. | Allowed | State |
leaf-decay | Allow or block leaves from decaying. | Allowed | State |
Eventuell später mal interessant für „Krankenhäuser“ oder „Heilungsstationen“?
Flag | Description | Default (global flag) | Type |
---|---|---|---|
heal-delay | Set the rate of healing in the region | unset | Integer |
heal-amount | Set the amount per heal time (see heal-delay) | unset | Integer |
heal-min-health | Minimum health the heal flags will drop a player to. | unset | Integer |
heal-max-health | Maximum health the heal flags will raise a player to. | unset | Integer |
feed-delay | Set the rate of food regeneration | unset | Integer |
feed-amount | Set the amount per hunger regen time (see feed-delay) | unset | Integer |
feed-min-hunger | Minimum hunger the feed flags will drop a player to. | unset | Integer |
feed-max-hunger | Maximum hunger the feed flags will raise a player to. | unset | Integer |
Dauerhaft sinnvolle Rechte für Regionenverwalter
Befehl | Recht | Kommentar |
---|---|---|
/region addmember | worldguard.region.addmember.own.* | |
/region removemember | worldguard.region.removemember.own.* | Alias remmember, removemem, remmem |
/region select | worldguard.region.select.own.* | lets owners select their own regions |
Dauerhaft sinnvolle Rechte für registrierte Spieler
Befehl | Recht | Kommentar |
---|---|---|
/region info | worldguard.region.info | |
/region list | worldguard.region.list |